beki: (twolumps - feel pretty)
( Aug. 6th, 2013 08:41 pm)

Trip Report.

Disneyland Paris, 29th July to the 3rd August 2013.

Beki, 43 years old, electric wheelchair user and L. 63, carer, some mobility issues.

Travelled by: Virgin Pendolino and Eurostar, overnight stay in Premier Inn London Euston on return.

Stayed in: Disney Santa Fe.

Ate at: Silver Spur Steakhouse, Casey's Corner, Blue Lagoon, Annette's Diner, the Grange at Billy Bob's, Earl of Sandwich, Plaza Gardens, King Ludwig's Castle and Buffalo Bill's Wild West Show.

Batch 1 of photos: http://smg.photobucket.com/user/madwitch/library/PARIS

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We're into Dragon Soul Heroics with the guild now, the guild is 3/8 HC and I'm 2/8 having finally (by the skin of our two-healing teeth) downed Ultraxion HC last night. I got into discussion with two guildies over mumble who are up and coming Priest healers about the advantages and disadvantages of 'lolsmite' heals.

I agree that atonement healing has it's place in some fights, especially where you have a damage multiplier (Zon’ozz) as part of the fight mechanic. More damage = bigger atonement heals. Win. More and more top guilds are running their disc healers with some form of atonement spec say my guildies, so it must be the way to go especially when you're up against a tight enrage timer. I specced into the latest recommended smite build and went into a LFR late last night to have another go at it.
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As healers all we can ever do is our best.

Go here for Atonement is shiny balanced PoV

Also 4.3 stat weights and why I'm loathing my current mastery high stats I couldn't have put it better myself. Mastery is just a bad, bad stat for what we're being asked to do as disc. Haste is better whether you're AA or pure heals. Derevka plays the same pure heals primary spec that I do, and a very similar AA build, and heals in a similar style.





*I have one job on this lousy ship, it's stupid, but I'm going to do it. OK?
We've done very little in Firelands as 25 man, but we're making steady inroads in 2 ten man teams and I'm starting to get some gear together which made me rethink stats and all that jazz. If you've been looking all over the web for simple numbers, trust me you're not alone.

I can give you this much; this is my opinion based on what I've found on teh interwebs where clever people have number crunched for me.

stat priorities.

Intellect - spirit - haste to 10.08% (and no more*) - mastery -=- crit.
  • Intellect. If I have to tell you why please go roll a warrior and tank. Thanks.
  • Spirit. Meditation (a passive ability that will allow 50 percent of the mana you'd recover outside of combat to occur in combat.) is still the main reason why we need spirit on gear. You want that mana.
  • Haste. Apparently to get your PoH down to 2.1 seconds casting time (and an extra tick on renew) you need 1290 haste or 10.08% haste rating. That's an easy enough threshold to reach and to get it to 2 seconds is an insanely higher number that would drop other stats too far IMO. Borrowed time will allow you to get higher haste but it's not easy to always have it active now we're not bubble botting.
  • Mastery beefs up our absorbs. Even if you're only shielding the tank once every 12 seconds for rapture to proc, then it's worth it.
  • Critical strike. OK, so the crit buff means that divine ageis is proccing off crits, but PoH will always put DA on a target anyway, crit or no crit. If you have enough of everything else (spirit on nearly every piece possible) for instance, then don't reforge out of crit. If you get a piece with haste that'll take you way over 10.08% consider reforging to crit if you can't put spirit or mastery on it, or juggling the +haste on other pieces that you can change - +mastery enchant on gloves for example.
Right now I'm still reforging crit to spirit, when I can't reforge Crit to spirit, I'll take the haste instead and use the extra haste - spirit or mastery on another piece. It's all about robbing Peter to pay Paul and getting round the limitations of what you can change on each piece in each slot.

If you're doing a lot of tank healing you'll value crit more, if you have to role switch or are mainly raid healing mastery will be the way to go. You might get away with less haste and more crit as a tank healer too, but I've said not to undervalue haste many a time and been proven right when my haste dropped below the 10.08% by having deaths while my heal was casting in big damage phases. 

TL:DR At higher gear levels haste crit and mastery are coming out about even. Don't stack any to the detriment of others. If a piece has more intellect than you have with no spirit, it is an upgrade BUT only take it if a DPS doesn't want it as it's not optimal for you. Reforge haste (if you're over 10.08%) crit or mastery to spirit. I favour reforging out of crit still.

*With 2/3 Darkness & 5% from raid buffs:


My guild and I are just starting to see 25man Heroic content. We finally got Neferian down last week, and went on to oneshot Heroic Halfus, or first 25man heroic kill. We have some fantastic new blood in the guild and we're seeing 30+ sign ups for raids now. The guild is a lovely place to raid and although we aren't at all hardcore we do still take it seriously while having loads of fun.

So what is the current state of play in Discipline? This is all my opinion, your mileage may vary.
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I've decided to spec 'pure heals' rather than the new atonement smite spec, and as I'm just starting to raid now I think I've had enough experience to pass on how I'm managing. If you're a tank or dps, then reading this might just open your eyes as to why your Disc Priest likes to have a full mana bar before every pull now, please don't complain about it, and don't rush us, we're poor mana starved souls. Pulling a mob when we have no mana is tantamount to stealing your aggro and attacking the cc'd mob.

It's all about mana conservation )

Healing is often a thankless task, especially while trawling Dugeon Finder for rep or gear. Remember that the goal is getting to the point where it feals easy again, and at 350 average item level - not epic, no where near the top players in the world - I'm beginning to find it easy again, getting to the point where my heart isn't in my mouth when I hit 'join queue'. I have had some horribly bad PUGs this last few months, groups that wellied in like they were in wrath and blamed me when we wiped, groups that were very undergeared even at the level check, groups that struggled to beat the tank in dps. On the other hand I have had groups that were a dream, tanks new to Cata tanking that worked with me and even at a low gear level got us through because they understood the tactics of fights. Dps who picked up the slack and danced around the fire instead of standing in it saying 'herp derp'.

We heal because we love it, a unique role in the game. Don't let the new challenges of healing take the fun of it away, keep having fun. And the bad PUG's? Just ignore them,  Elune have mercy on your  weakened soul.  For every time you get called a noob healer when it wasn't your fault remember there will be more times when they turn to you and say 'great heals there'.

Leveling as a discipline priest isn't easy, it's a lot of fun though now we have dungeon finder and it is a viable spec from a very early level. This is the information I wished I could find when trying to level my baby priest through the dungeon finder.

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I'm a discipline priest. What I'm going to say applies to pretty much all healers. This is Basic grouping 101 and it's going to be even more important when Cataclysm comes out.


Common sense under here... )
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